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Meta Manager, Software Engineering - Wearables Multimedia Systems Software in Redmond, Washington

Summary:

The Wearables Multimedia Systems Software team is part of the Wearables organization. The team’s mission is to build the foundational Multimedia (Camera, CV, Audio, Graphics, Display) Systems SW/FW stacks unlocking the full potential of our hardware in these deep technology domains enabling exceptional AR & AI based user experiences across all Wearable products. This team has shipped the breakthrough success RayBan Meta AI glasses and is working on shipping an exciting and growing Wearables products roadmap.

Required Skills:

Manager, Software Engineering - Wearables Multimedia Systems Software Responsibilities:

  1. Grow teams of domain experts across Graphics, Display, Camera/CV technologies.

  2. Manage diverse teams of technology experts, help them develop their careers, assigning them to projects tailored to their skill levels, long-term skill development, personalities, and work styles.

  3. Communicate and collaborate effectively with cross-functional hardware and software engineering teams.

  4. Champion engineering and operational excellence, establishing metrics and process for regular assessment and improvement.

  5. Set clear expectations and create a positive work environment based on accountability, in collaboration with the engineering and management teams.

  6. Operate strategically and tactically. Develop the vision and strategy to help set direction for the team, while staying on top of the day-to-day software development.

  7. Work closely with dedicated recruiting staff to expand the team, including sourcing candidates, interviewing candidates, participating in conferences/events, and on-boarding new employees.

Minimum Qualifications:

Minimum Qualifications:

  1. At least 5 years of experience in managing a software team in a fast-paced capacity.

  2. 2+ years of demonstrated experience in managing other managers.

  3. Proven understanding and experience executing full product life-cycles (prototyping, deployment, and support).

Preferred Qualifications:

Preferred Qualifications:

  1. Experience with low level GPU/Display kernel/FW development and optimization.

  2. Experience in hardware-software development environments such as simulators, FPGA emulators etc.

  3. Experience with one or more in OpenGL, Vulkan, Unity, Unreal.

  4. Experience with developing for open source standards.

  5. Experience with SLAM/VIO, Eye Tracking, Hand Tracking technologies.

Public Compensation:

$213,000/year to $293,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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