Facebook Hardware Specialized Research Scientist in Redmond, Washington
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Come work alongside expert software engineers, hardware engineers and research scientists to create the technology that makes VR and AR pervasive and universal. The Facebook Reality Labs (FRL) Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today.The focus of our team is on computer graphics with primary research on the efficient synthesis of high quality images for AR/VR systems. Our current research areas include custom graphics hardware, rendering algorithms for AR/VR, such as ray casting and machine learning based image synthesis, and differentiable & inverse rendering.
Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
Analyze, design, develop and debug real-time VR and AR technology stacks for advanced prototypes and user experiences.
Contribute high quality communication of research to grow expertise within Facebook/Oculus and the wider research community.
Design and prototyping of novel graphics algorithms to enable novel AR/VR experiences.
Understanding and hands-on experiences in at least one of real-time or offline rendering/physically based materials and lighting/texture compression/sparse image representation/ML-based graphics rendering related research.
Interpersonal experience: cross-group and cross-culture collaboration.
Communication experience and demonstrated experience working across disciplines and teams to drive solutions.
9+ years experience creating software for real-time environments such as games or robotics.
10+ years of experience working on procedural generation and rendering of graphics content to achieve efficient real-time rendering.
10+ years of experience working on texture compression related research projects.
Equal Opportunity: Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at firstname.lastname@example.org.
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